this is the spot for parking ideas, resources, and links about next.generation learning: including course redesign, e-learning and distance learning based on my vantage point
Friday, March 16, 2007
E-mentoring in Three Voices
Here's a good article written by TWU's own Lynn Akin and Janet Hilbun (SLIS) as published in the latest version of the Online Journal of Distance Education.
Four Cents Worth ... Podcasting
this post from David Warlick pulls together information from several sources, including Dan Schmit, which can be found here. Key points include:
- Understand the things that are important to administrators
- Focus on student outcomes
- Describe technology needs - stay focused on low threshold applications and supports
- Begin thinking of your school as a network of content experts
- Begin thinking of your school community as a potential audience
- Describe a plan for sustainability
supportblogging � home
supportblogging � home
"SupportBlogging! has been set up to provide an opportunity for students, teachers, administrators, parents, and others to help promote an understanding of the benefits of educational blogging." Especially helpful is the "How to Start" page.
Thursday, March 08, 2007
The Ultimate Distance Learning
The Ultimate Distance Learning
New York Times
By CHRISTINE LAGORIO
Published: January 7, 2007
“This guy is shooting arrows, and if he hits you — of course, you can’t die — you get teleported to a different land. And he hit me! I got sent to, like, the
Sabotage can happen when your class is held in cyberspace, where a marauding avatar may just barge in and audit. Avatars are the virtual personas that users design and embellish (with anything from wings to, well, crossbows) to navigate the digital three-dimensional world called Second Life. Much of Second Life, now occupied by some two million users, mimics real life (R.L., in the vernacular): sun, sky, trees, waterways and anything users think to build. Were avatars the size of their human creators, the Second Life “grid” — a mainland and surrounding islands that users can buy with real money — would be the equivalent of more than 100 square miles. (Enter at www.secondlife.com.)
Scores of colleges and universities have set up campuses on islands, where classes meet and students interact in real time. They can hold chat discussions and create multimedia presentations from virtual building blocks called prims. The laws of physics don’t necessarily apply.
At Middletown Island (named for Ball State’s middle-American campus town, Muncie, Ind.), students hold after-class chats about their assignments while their avatars practice dance moves at the island tiki bar. They log in from their R.L. dorm rooms to decorate their avatars’ virtual dorm rooms.
Instructors say the Second Life class experience is particularly enhanced for distance learners. In Second Life, classmates and instructor don’t just communicate in chat rooms; they can actually see one another — or, at least, digital alter egos — on screen.
Bill Moseley, whose distance-learning course for Pepperdine University meets roughly every two weeks in Second Life, found an unexpected benefit: within the program’s lifelike graphic environment, his students had “a community online and the feeling of being together.” Nearly any time he logs on, he finds one or two tinkering with their project or exploring another area of the grid. For fun one day after class, everyone took a student’s new virtual dune buggy for a spin around
Rebecca Nesson, a Ph.D. candidate in computer science, brought her class at Harvard
Linden Lab, the company that created and runs Second Life, has sold more than 100 islands for educational purposes, at about $1,000 each plus $150 monthly maintenance. Owners of islands have more sophisticated controls over the virtual experience, including the ability to make their land public or private (invisible to others).
Since N.Y.U.’s media studies class was one of the school’s first forays into Second Life, the class, which is offered within the Paul McGhee Division for adult education, took up residence on an island called simply Campus: Second Life.
SECOND LIFE’S education community is growing: subscribers to its education listserve number more than 1,000; at least three islands run by library groups are open to the public; and universities are collaborating by lending space on their own islands or sharing ideas. Graduate students doing research or teaching in Second Life have formed a mobile colony that holds discussions with experts in subjects like online ethics or aesthetics. Seton Hall, in
“A year ago, in ancient history, we heard educators saying, ‘Wow, I logged into Second Life, and it is pretty neat,’ ” says John Lester, manager of education and community development at
For example, Second Life isn’t conducive to traditional lecturing, since streaming real-time audio is difficult. So class on the grid is less professor-centered, because of the free-for-all nature of real-time chat.
“I prefer classes to be discussions, and that’s a necessity in Second Life,” says Ms. Nesson. “Things pop up in a less linear fashion than they do in a regular classroom.” Still, even when 10 students chime in, the threads of a discussion are easy to follow, she says. “But I’ve found that it is important to ask questions that are not entirely open-ended,” she adds, “because that’s when chaos ensues.”